- Paper: Enabling Beyond-Surface Interactions for Interactive Surface with An Invisible Projection
- View paper here.
- Authors:
- Li-Wei Chan
- Hsiang-Tao Wu
- Hui-Shan Kao
- Ju-Chun Ko
- Home-Ru Lin,
- Mike Y. Chen
- Jane Hsu
- Yi-Ping Hun
- All authors are published researchers at the Graduate Institute of Networking and Multimedia at National Taiwan university.
- Presented at the 23rd annual ACM symposium on User interface software and technology.
- Hypothesis: Could a "Beyond-the-Surface" application using programmable infrared cameras on a touch-screen tabletop be possible and useful?
- Methods: To test the hypothesis, Chan et. al developed a prototype of a tabletop with a touch-screen interface, as well as invisible infrared "markers" under the screen that would display information when shined on by an infrared light. They also developed prototypes of the i-m-Lamp, i-m-Flashlight, and i-m-View as a means of displaying the infrared data. Using these prototypes, they conducted a basic study by asking users to use the products and explain their thoughts.
- Results: Reviews of the product were mostly positive. Most negative feedback was geared towards the i-m-View. Some of the issues identified included a "feeling of isolation", stating that using the handheld tablet cut them off from the table and other users. Also, some participants complained that they couldn't get the full 3D scope they desired on the i-m-View and the orientation couldn't be switched.
Summary
This article introduces a touch-screen tabletop application that includes infrared "markers" beneath the surface that can be read by an infrared light. These markers seem to work in a way similar to that of the iPhone's MobileTag app, where you can access data by snapping a photo of a black and white patterned square. The authors provide three apparatus to provide the infrared light to read the data. The first is i-m-Lamp, which has the appearance of a desk lamp and is used for stable access to a section of the surface that a user might want to work with for a while. The i-m-Flashlight is similar to the i-m-Lamp, but used for quick mobility between markers. Finally, the i-m-View uses an infrared camera on the back of a computing tablet to display the hidden information on the tablet screen. the authors achieved mostly positive reviews on their work and plan to continue their research to address some of the issues brought up during their testing.
My View
This all looks very familiar. This looks very much like the technology used in the Nintendo 3DS. Granted, these papers were published before the 3DS release, but knowing about the 3DS kind of takes the "new and exciting" element out of this research for me.
That being said, I am actually fairly impressed with what the authors have done with this technology. In particular, I like the versatility they have offered by creating three different products for different uses. You have the stable view from the i-m-Lamp, the versatility of the i-m-Flashlight, and the personalized viewing from the i-m-View. This product could be very useful in urban planning by viewing a map of an area and leaving notes under the various thumbtacks to be viewed through the markers. Also, this might be a stretch, but maybe this could be used for medical training purposes too, which could cut down on the need for cadavers.
I'm not really sure where else the technology could go towards, but I feel like this is a good stepping stone into the future of tabletop applications.
That being said, I am actually fairly impressed with what the authors have done with this technology. In particular, I like the versatility they have offered by creating three different products for different uses. You have the stable view from the i-m-Lamp, the versatility of the i-m-Flashlight, and the personalized viewing from the i-m-View. This product could be very useful in urban planning by viewing a map of an area and leaving notes under the various thumbtacks to be viewed through the markers. Also, this might be a stretch, but maybe this could be used for medical training purposes too, which could cut down on the need for cadavers.
I'm not really sure where else the technology could go towards, but I feel like this is a good stepping stone into the future of tabletop applications.